Here kitty, kitty.....

Here kitty, kitty.....
Kat's are positively optimistic

Thursday, April 15, 2010

April 15th Presentations

Katie S. presentation was very informative about how we are bridging the Divide of technology and teaching, and I thought it was very interesting. For students to also see that their teachers are staying up to date with technology and are using the Internet to teach and learn from. It does not seem new information, but it was interesting I think it is a good topic. Especially when we are just now learning how to bridge the access divide.

Beau Y. Technologies use of gaming for jobs was interesting. Two sides of the story Pros/Cons of the gaming industry. Technology in jobs of gaming even though most past-tense thinking was a wastes of time. Cultural changes has allow for a different point of view to this concept.

James stated that their was alot out use or abuse in cyberspace about gaming and the internet and how the environment of communication of political gaming and use is interesting. And by the time we got to his presentation it was almost the same as Hans but still very interesting.

Hans W. Virtual communicating throughout global knowledge digital divide. Mobile interfacing static to mobile interfaces and the activities on line.

Spencer T gaming in the military. Research teenagers/young adults get false impression of what actual combat is like. Build bad habits. Games entice people to join. Training simulations pros are cheaper, tactics, intro to real life situations. Cons are that miss out on physical aspects of pain adrenaline, emotion such as fear. Actual gun handling is different than playing a game. Stress is a large factor in the effects of real life scenarios. Training desensitizes the trainee. Training with games/simulations are inaccurate, there is no real experience like in throwing grenades. No practice with internal instincts through real life scenarios. Even though the gaming is use in the military the training is minimal compared to the consequences of real life training and experience.

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